

(If FBX exporter is not available in Maya for export do this: Under FBX File Format downgrade to Version FBX 2014/2015 Zplugin->FBX ExportImport default Select Export You must do this to get the texture into Maya. Try switching brushes, strokes button on the left, second one down.

Tool menu on the right select Polypaint->Colorize Turn off Zadd and Zsub buttons near top center Press Floor just above the camera move tools on the right. Try switching between Frame, Move, Scale, Rotate buttons on the right. Hold down the Alt key to switch between rotate and drag etc. Move the camera around by dragging the background. Hit the first Brush button on the left to switch brushes. Use Zadd or Zsub to push or pull, (upper middle of screen). Press Shift to switch brush to smooth, try sculpting.

You can immediately start painting to sculpt the geometry. (This is not scaling it, this is moving a camera.)Ĭlick the Edit button in order to edit the 3D model. Hold down on a primitive to bring up a quickpick menu.ĭrag to draw the primitive sphere in your scene.
